gamification

Frontiers in Computer Science | New and Recent Articles

IntroductionThe integration of artificial intelligence (AI), gamification, and blockchain technologies is transforming digital learning environments by enabling personalized, engaging, and secure educational experiences. However, the adoption of AI-driven gamified systems remains constrained by concerns related to trust, transparency, and perceived value, particularly in contexts where human–AI i…

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Frontiers in Education | New and Recent Articles

As artificial intelligence increasingly reshapes teaching, assessment, and pedagogical support, there is growing urgency to understand how teacher education is preparing educators to learn, design, and act within more adaptive, data-driven, and technologically mediated environments. In this context, this scoping review examines the motivational architecture of gamification and game-based learning…

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DEV Community

This is a submission for the DEV Weekend Challenge: Earth Day Edition : Build for the Planet Why I Built This Every April 22nd, Earth Day reminds us that the planet needs more than good intentions — it needs informed action. One of the most impactful things any individual can do is sort their waste correctly. Yet most people genuinely don't know whether a greasy pizza box goes in paper recycling,…

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TeachThought

Examples of gamification include additive grading, using levels of progress, creating learning badges or trophies to include, and more.

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The Scientific World - Let's have a moment of science
Mahtab A Quddusi (noreply@blogger.com)
4/25/2025

Gamification in the classroom is the practice of incorporating game-based elements into the learning environment to make education more engaging and interactive. Gamification is about sparking curiosity and making every moment in the classroom a chance to learn something new. Effective gamification starts with a simple idea: making learning enjoyable and rewarding. So, whether you are new to gami…

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Blog

In this episode, Jane and Peter discuss the power of gaming, Jane’s journey to becoming an alternative reality video game designer, and the gamification of the education system. You will learn about: 49:35 | Jane McGonigal's challenge for the Web3 community. 53:32 | Why the gaming system is better than the education system. 59:22 | Can game developers be nominated for a Nobel Prize? 1:04:01 |Taki…

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The Scientific World - Let's have a moment of science
Mahtab A Quddusi (noreply@blogger.com)
4/8/2022

Gamification is the use of game-like elements in the classroom to make learning more engaging. It can be used to help students practice skills, learn new concepts, and solidify old ones. Gamification in education enhances levels of students' engagement and participation similar to what games can do, aiming to make learning more engaging and appealing and to improve students' particular skills. Le…

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United Academics Magazine

Remote learning can be handled in a multitude of ways; however, as of late, gamification has become more and more popular as a tool for distance education. It appears to be a highly viable asset that can be used to supplement more classical techniques of education even though it cannot replace other methods of acquisition of knowledge. Gamification can make picking up facts fun, enjoyable, and in…

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DiGRA

SPECIAL ISSUE on GAMIFICATION at IJHCS CALL FOR PAPERS ———————————————————————- Strengthening gamification studies: critical challenges and new opportunities Special Issue at International Journal of Human-Computer Studies. Web: https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/strengthening-gamification-studies-critical-challenges-and-n * Submissio…

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