graphics

Grégoire Locqueville
23h ago

August 27, 2026 So you just downloaded an animated 3D character .glb file on a free assets website. You have a basic Bevy application running. Now you want to spawn your character in your Bevy app. Easy enough, there's probably a function for that. You look up the basic Animated Mesh example on Bevy's website... and it quickly becomes apparent that things are not as simple as you've hoped. There'…

I've built enough animated portfolio sites and agency landing pages at this point that I can usually tell within the first three seconds of scrolling whether a site was built by someone who actually understands scroll animation, or someone who just copied a GSAP tutorial and called it a day. And honestly, for a long time, I was the second guy. I remember the first time I tried to recreate one of …

When NVIDIA launched the GeForce RTX 50 series, a major part of the hype surrounding the new GPU family was its support for DLSS Multi-Frame Generation. This feature was officially locked to the new RTX 50 "Blackwell" GPUs, but modders have been working on unlocking it for RTX 40-series cards for a while now.

Flutter's Visual Magic: Unraveling the Skia and Impeller Rendering Engines Hey there, fellow code wranglers and mobile-app enthusiasts! Ever wondered how Flutter manages to whip up those buttery-smooth animations and pixel-perfect UIs across Android, iOS, web, and desktop? It's not magic, though it sure feels like it sometimes! The secret sauce lies within Flutter's powerful rendering engine, a s…

Maximize parallelism across 8x RTX PRO 6000’s: high-concurrency inference, model fleets, and 70B fine-tuning. Read in full here: gpupartner.com A practical guide to running 8x RTX PRO 6000's Maximize parallelism across 8x RTX PRO 6000's: high-concurrency inference, model fleets, and 70B fine-tuning.

While walking to school as a child, Jernej Barbič would marvel at how beautiful his home was. He was born and raised in a picturesque village in northwestern Slovenia (formerly Yugoslavia), located in the European Alps. Surrounded by alpine and beech trees, Barbic dreamed of replicating their swaying in the wind for others to enjoy. At the time, he didn’t have the tools or the knowledge to create…

I recently built a browser tool that turns any photo into a paper cut-out that flutters and floats — Paper Animator . No upload, no server, no WebGL required to get the first frame on screen. The whole thing renders in the browser and exports the exact same animation to GIF/WebM/MP4. The interesting part isn't the paper aesthetic. It's a problem that comes up whenever you want to bend, ripple, or…

I wanted a hero section that reacts to being touched. Not a video loop of water, not a looping GIF — an actual surface that ripples where you click it. The effect itself took an afternoon. Everything around it took considerably longer, and that is the part worth writing down. Here is what it ended up looking like: live demo The simulation The heavy lifting is done by jquery.ripples , a small plug…

Every web game I have worked on grew its own little particle system. It always starts the same way: a pool of sprites, a velocity, a lifetime, a fade. Two hundred lines and you have sparks. Then the requests arrive. Can the smoke curl? Can the trail taper? Can the explosion spawn embers that themselves fall and fade? Each one is reasonable, and each one is another week bolted onto code nobody wan…

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